HUD layout editor¶
How to play¶
layout_editorkey (G) or/layouts— open the editor.- Move and resize widgets on a 48×48 grid; the layout is persisted per player.
/layout <name>— switch to a named layout.
Every registered HUD widget (hotbar, bars, minimap, quest tracker, action bar, target frame, pet HUD, …) can be repositioned.
| Route | Purpose |
|---|---|
GET /api/layout/registry |
all widgets registered for the editor |
Configuration¶
Layouts are player-scoped runtime data stored in the player file. Widgets register themselves in code; there is no layout YAML.