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HUD layout editor

How to play

  • layout_editor key (G) or /layouts — open the editor.
  • Move and resize widgets on a 48×48 grid; the layout is persisted per player.
  • /layout <name> — switch to a named layout.

Every registered HUD widget (hotbar, bars, minimap, quest tracker, action bar, target frame, pet HUD, …) can be repositioned.

Route Purpose
GET /api/layout/registry all widgets registered for the editor

Configuration

Layouts are player-scoped runtime data stored in the player file. Widgets register themselves in code; there is no layout YAML.