World & player constants¶
var fields can be overridden at server startup by
server.yaml; const val are fixed.
World constants¶
Shared between client and server (core). Values marked var can be overridden at startup by data/config/server.yaml.
| Constant | Default |
|---|---|
CHUNK_KEEP_MARGIN |
2 |
CHUNK_SIZE |
16 |
CHUNK_UNLOAD_GRACE_SECONDS |
120 |
FORWARD_VIEW_RADIUS |
7 |
IMPOSTOR_SKIRT_DEPTH |
12 |
RPG_LEVEL_MAX |
60 |
VIEW_RADIUS |
3 |
WATER_LEVEL |
65 |
WORLD_MAX_Y |
1024 |
WORLD_MIN_Y |
0 |
Player constants¶
Stances and movement (core).
| Constant | Default |
|---|---|
EYE_OFFSET_CRAWLING |
0.4 |
EYE_OFFSET_SNEAKING |
1.27 |
EYE_OFFSET_STANDING |
1.62 |
HEIGHT_CRAWLING |
0.6 |
HEIGHT_SNEAKING |
1.5 |
HEIGHT_STANDING |
2.1 |
SPEED_CRAWLING |
1.0 |
SPEED_SNEAKING |
1.3 |
SPEED_STANDING |
4.5 |
SWIM_DOWN_SPEED |
4.0 |
SWIM_UP_SPEED |
4.0 |
WIDTH |
0.6 |
Combat constants¶
Dodge / Magic resistance caps and the magical damage-type set (core, ADR-0013).
| Constant | Default |
|---|---|
DODGE_CAP_PCT |
60.0 |
MAGICAL_DAMAGE_TYPES |
[MAGIC, FIRE, LIGHTNING, NECROTIC] |
MAGIC_RESIST_CAP_PCT |
60.0 |