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HUD, stats & visuals

How to play

  • Statistics overlay — a toggleable overlay with performance and game stats.
  • /shaders [on|off] — toggle ambient occlusion, directional shading and fog.
  • /light:on / /light:off — boost ambient light underground / restore natural cavern darkness.
  • HUD layout — every widget can be moved and resized on a 48×48 grid, saved per player. See Layout editor.
  • Compass — /compass <x y z> or /compass <pointName> (same named points as /goto) sets a waypoint; the widget then shows a rose that spins with your heading, a needle toward the target, and the flat and 3D distance. A red cross also marks the target on the minimap and the in-game map. Alt+B (toggle_compass) or /compass toggle hides/shows the widget; /compass clear drops the waypoint. The target and its visibility are saved per player and restored on reconnect.

RPG HUD elements (HP/mana/stamina bars, XP bar, action bar, target frame, aggro indicators, quest tracker) are described under RPG.

Compass widget — heading rose, needle to the waypoint, flat and 3D distance
Compass widget — heading rose, needle to the waypoint, flat and 3D distance · source
Statistics overlay — position, timing and streaming counters
Statistics overlay — position, timing and streaming counters · source
Transient HUD notification
Transient HUD notification · source

Configuration

Shader and overlay states are per-player preferences (Preferences dialog, key P, persisted server-side). Widget positions are stored in the player file under the layout section and editable via /layouts.