Vehicles, Siege weapons & Furnitures¶
How to play¶
/vehicule:add <vehiculeName>— spawn a vehicle on the rail block you are standing on./mount— mount or dismount the vehicle (or NPC mount) you are targeting (vehicle_mount,Ctrl+X).- Siege weapons —
/siege_weapon <rotation|pitch|power> <value>sets the targeted weapon's aim;siege_weapon_fire(Z) fires. - Furniture — a decorative placeable. Give yourself the item
(e.g.
/give FURNITURE_TABLE), select its shortcut slot and click the ground to place it. Target it (Tab) then pressR(siege_weapon_rotate) to turn it by 30°;X(npc_interact) removes it and returns the item.
Configuration¶
Vehicle models — data/config/vehicles.yaml (bundled default
resources/config/vehicles.yaml, schema vehicles.schema.json):
CART:
bbmodelFile: CART
width: 0.8
height: 0.8
Per-vehicle runtime config (speed, seat offset) is served at
GET /api/vehicles/{name}/config; VehicleModelRegistryLoader /
VehicleRegistryLoader load them.
Siege weapons / projectiles — schemas siege_weapons.schema.json and
siege_projectiles.schema.json; loaded by SiegeWeaponRegistryLoader /
SiegeProjectileRegistryLoader, served at GET /api/siege-weapons.
Furniture — one resources/furnitures/<name>/<name>.yaml per type
(override in data/resources/furnitures/, schema furniture.schema.json),
loaded by FurnitureRegistryLoader:
bbmodelFile: TABLE
width: 0.8
height: 0.8
rotatable: true
Each type is exposed as an item via spawnsEntity: <name> in items.yaml.
Siege weapons and furniture are both merged into the shared PlaceableRegistry.
Rails are regular blocks (RAIL_STRAIGHT, RAIL_Y_SPLIT_90, …) — see the
block catalog. Reload with /reload.